Android App Based on Gamification Techniques for Learning Reading, Support for Education and Illiteracy
نویسندگان
چکیده
According to international and national indicators in Mexico are more than four million of people who cannot read and write. Moreover, reports of Standouts, such as United Nations Educational, Scientific and Cultural Organization (UNESCO) and World Economic Forum (WEF) make suggestions to improve use levels of Information and communications technology (ICT) in order to collaborate to solve these problems so the aim of this investigation is develop a mobile application (APP) with Gamification techniques (game based learning), which will help people to improve their reading skills. This software is constructed with Scrum methodology and it consists in three phases: 1) pregame (planning), 2) game (construction and testing), 3) postgame (deployment), in addition, this APP contains digital material such as audio, images and some tests are included to measure progress over time increase.
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ورودعنوان ژورنال:
- Research in Computing Science
دوره 129 شماره
صفحات -
تاریخ انتشار 2016